
Armature
Standalone Rigging + Skinning App
Take a mesh to a working rig in minutes and export one USD carrying mesh, skeleton, weights and control rig build data. Rigging re-imagined.
View project →A selection of things I have built.

Standalone Rigging + Skinning App
Take a mesh to a working rig in minutes and export one USD carrying mesh, skeleton, weights and control rig build data. Rigging re-imagined.
View project →
Artist+AI Studio Toolset
Built for solo developers and small teams. Free Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.
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ML research into auto-skinning. PyTorch MLPs trained on existing skinned assets predict skin weights for new meshes.
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From Maya to My Backyard
A backyard chicken coop and run, modelled in Maya to the eighth of an inch before a single board was cut, then built by hand over three weeks in December.
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Servo-Driven Machine + Unity Digital Twin
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