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Rig Authoring Framework

·276 words·2 mins
“Rigging is the Art of Articulation. Not the Art of Naming Attributes or Setting Driven Keys” –Somebody, somewhere

Welcome to the Rig Authoring Framework — where rigging gets a fresh twist!

This isn’t your typical framework; it’s a Non-Linear, Non-Destructive, Object-Oriented, Data-Driven, Modular Rigging Framework that’s designed to make your life easier.

Specialized in crafting Animator-Friendly Rigs that bring your animations to life with ease.

The Tech-Artist Friendly Modules are ready to streamline your workflow, ensuring you spend less time troubleshooting and more time creating.

Plus, I’ve fostered a Rigger-Friendly environment that encourages creativity—because why not have a bit of fun while you work?

  1. Building a Rig

    In this video we will create a simple prop rig using an FK module.

  2. Editing a Rig

    This video will show how you can unbuild a rig, and the system remember edits made after the build. Such as control shapes and colors.

  3. Rig Templates

    Templates are json data files which include all the data to recreate a rig made with this system. It will recreate all the joints exactly, in the same hierarchy and orientations and attach the modules needed to build the animation rig.

  4. Aimer Controls

    Aimers are used to orient joints in an intuitive and visual way.

  5. Control Offsets

    This video shows how you can easily offset a controls orientation from it's joint.

  6. Building a Weapon

    In this video we will explore the various rig component modules that are used to build a weapon.

  7. Building a Character

    This video will show the various modules used to build a bipedal character rig. The same modules could be used to make a quadruped but that is for another video!

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.