“Rigging is the Art of Articulation. Not the Art of Naming Attributes or Setting Driven Keys” –Somebody, somewhere
Welcome to the Rig Authoring Framework — where rigging gets a fresh twist!
This isn’t your typical framework; it’s a Non-Linear, Non-Destructive, Object-Oriented, Data-Driven, Modular Rigging Framework that’s designed to make your life easier.
Specialized in crafting Animator-Friendly Rigs that bring your animations to life with ease.
The Tech-Artist Friendly Modules are ready to streamline your workflow, ensuring you spend less time troubleshooting and more time creating.
Plus, I’ve fostered a Rigger-Friendly environment that encourages creativity—because why not have a bit of fun while you work?
Building a Rig
In this video we will create a simple prop rig using an FK module.
Editing a Rig
This video will show how you can unbuild a rig, and the system remember edits made after the build. Such as control shapes and colors.
Rig Templates
Templates are json data files which include all the data to recreate a rig made with this system. It will recreate all the joints exactly, in the same hierarchy and orientations and attach the modules needed to build the animation rig.
Aimer Controls
Aimers are used to orient joints in an intuitive and visual way.
Control Offsets
This video shows how you can easily offset a controls orientation from it's joint.
Building a Weapon
In this video we will explore the various rig component modules that are used to build a weapon.
Building a Character
This video will show the various modules used to build a bipedal character rig. The same modules could be used to make a quadruped but that is for another video!