South Park - Fractured But Whole | Ubisoft | Senior Technical Artist | 2017
On South Park: The Fractured But Whole, I worked as a Senior Technical Artist, supporting character animation systems and tackling some especially fun rigging challenges.
I contributed to flipbook animation tooling and rigged the final boss, which included multiple transformation states.
I also had the once-in-a-lifetime opportunity to spend time in LA working out of the Casa Bonita (South Park) studio.
South Park - The Fractured But Whole
