Krazy Kaiju! is a personal VR game project I’ve been building in my free time using Unreal Engine. The vibe is playful, weird, and totally goofy: a lonely farmer defending his farm from an alien invasion.
This is a true from-scratch project. I built everything: concepting, modeling, texturing, rigging, animation, gameplay engineering, and a full end-to-end production pipeline to keep the project scalable as it grows.
While I prototyped occasionally in Blueprints, the systems were finalized in C++. And I made the music too!
Tech Highlights
- Unreal Engine VR gameplay systems finalized in C++ (Blueprints used for early prototyping)
- End-to-end content pipeline:
- Custom Maya modeling tools + export tooling
- Substance texturing workflow + asset organization conventions
- Full modular rigging system with export support for Unreal
- Enemy AI behavior (UFO search / abduct / aggro response loop)
This is a small demo of Krazy Kaiju!
This is a demo of the UFO A.I. It searches for farm animals, abducts them, and reacts to player interference. Shooting it disrupts the abduction and kicks it into an aggressive state.
