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Krazy Kaiju! (Unreal)

·176 words·1 min

Krazy Kaiju! is a personal VR game project I’ve been building in my free time using Unreal Engine. The vibe is playful, weird, and totally goofy: a lonely farmer defending his farm from an alien invasion.

This is a true from-scratch project. I built everything: concepting, modeling, texturing, rigging, animation, gameplay engineering, and a full end-to-end production pipeline to keep the project scalable as it grows.

While I prototyped occasionally in Blueprints, the systems were finalized in C++. And I made the music too!

Tech Highlights

  • Unreal Engine VR gameplay systems finalized in C++ (Blueprints used for early prototyping)
  • End-to-end content pipeline:
    • Custom Maya modeling tools + export tooling
    • Substance texturing workflow + asset organization conventions
    • Full modular rigging system with export support for Unreal
  • Enemy AI behavior (UFO search / abduct / aggro response loop)

This is a small demo of Krazy Kaiju!

This is a demo of the UFO A.I. It searches for farm animals, abducts them, and reacts to player interference. Shooting it disrupts the abduction and kicks it into an aggressive state.

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.