Arizona Sunshine: Contagion Z (2019) | Nomadic VR
This was a location-based VR experience, where users use advanced, tetherless headsets, haptic gear, and motion tracking to explore virtual worlds.
As a Technical Artist, I contributed across modeling, rigging, animation, gameplay scripting, 3D scanning & 3D printing, supporting rapid iteration and keeping assets production-ready for LBE VR performance constraints.
On the technical side, I also worked on gameplay scripting that interfaced with physical components like servos, gyros, and actuators, helping synchronize real-world motion and effects with what the player was seeing and feeling in VR.
