Adrian Melian

Technical Artist · Animator rigging · pipeline · ML

About

Adrian Melian

Hi, I'm Adrian Melian. I've spent 14 years as a Technical Artist in AAA games, most recently leading the Tech Art team at Sledgehammer Games. Along the way I've worked with Double Fine, Ubisoft, Camouflaj, and Meta, on games like Broken Age, Modern Warfare III, and South Park: The Fractured But Whole.

Featured Project MAYA 2025 → UE5
The FabricatorStudio toolkit in Maya: modular rig builder, Pose and Anim Studio, Skin IO, Skeleton IO, FBX exporter, and Reggie the AI technical artist.

FabricatorStudio

Human+AI Studio Toolset

Built for solo developers and small teams. Free, open source, Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.

  • Drag-and-drop modular rigging. Build, unbuild, iterate.
  • AutoSkin: production-ready weights in minutes, not days.
  • One-click FBX export wired for Unreal, batch-ready.
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Projects

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Toolbox

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Traditional Art