Call of Duty - MW3
Led Character Tech Art, then Weapons Tech Art, and grew the discipline through internal hiring and offshore management.
Read the full breakdown →
Hi, I'm Adrian Melian. I design the systems other artists ship through. Fourteen years in game development. I led Character Tech Art, then Weapons Tech Art, at Sledgehammer Games across two Call of Duty titles. Then Camouflaj as an Expert Technical Artist. Before Sledgehammer: Meta, Double Fine, Ubisoft, and NCSoft.
In 2026 I founded FabricatorStudio and shipped its Maya pipeline toolset. I launched Armature as a standalone rigging and skinning app in August 2026.
Away from the screen I paint, draw from life, and build things. See the gallery →

Artist+AI Studio Toolset
Built for solo developers and small teams. Free Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.

Artist+AI Rigging. You drive.
A standalone rigging and skinning app, no Maya licence needed. A developer takes a mesh to a working rig in minutes; a character artist pushes that same rig to production level. Free for personal work and small studios.
Led Character Tech Art, then Weapons Tech Art, and grew the discipline through internal hiring and offshore management.
Read the full breakdown →The first of two Call of Duty titles shipped at Sledgehammer, joined in the final third of production on the character team.
Read the full breakdown →A solo Unreal project in development. Every character runs the same rig-binding and export contract the FabricatorStudio toolset ships.
Read the full breakdown →Built the pipeline and 2D flipbook animation tools behind the game's distinctive look, rigging hybrid 2D and 3D characters.
Read the full breakdown →Authored the flipbook animation system behind every character in the game, a 2D-on-3D hybrid built to carry a flagship title on a small team.
Read the full breakdown →
02
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
03
2018
Arizona Sunshine: Contagion Z
Nomadic VR
Senior Technical Artist
04
2015
Massive Chalice
Double Fine Productions
Technical Artist
05
2014
Costume Quest 2
Double Fine Productions
Technical Artist
06
2013
My Alien Buddy (PS4 Launch Title)
Double Fine Productions
Technical Artist
07
2012
Happy Action Theater
Double Fine Productions
Technical Artist
08
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

Principal, lead and senior technical art positions, and studio engagements through FabricatorStudio. Based in Denver, Colorado.