FEATURED / KINEMATIC SOLUTIONS
Kinematic Solutions
The artist-friendly Maya to Unreal pipeline. A fast, modular workflow with animator-friendly rigs that work out of the box. In production on Archangel (UE5).
- Drag-and-drop modular rigging. Build, unbuild, iterate.
- AutoSkin: production-ready weights in minutes, not days.
- One-click FBX export wired for Unreal, batch-ready.
SHIPPED / BUILD LOG
01
WIP
Michael: the Archangel (Unreal)
Personal Project
Solo developer
02
2023
Call of Duty - MW3
Sledgehammer Games
Lead Technical Artist
03
2021
Call of Duty - Vanguard
Sledgehammer Games
Technical Artist
04
2021
Meta Horizon Worlds
Meta
Technical Artist
05
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
06
2019
Arizona Sunshine: Contagion Z
Nomadic VR
Technical Artist
07
2017
South Park - Fractured But Whole
Ubisoft
Senior Technical Artist
08
2016
Broken Age
Double Fine Productions
Technical Artist
09
2015
Massive Chalice
Double Fine Productions
Technical Artist
10
2014
Costume Quest 2
Double Fine Productions
Technical Artist
11
2013
My Alien Buddy. DLC for Playroom (PS4)
Double Fine Productions
Technical Artist
12
2012
Happy Action Theater
Double Fine Productions
Technical Artist
13
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

02
2023
Call of Duty - MW3
Sledgehammer Games
Lead Technical Artist
03
2021
Call of Duty - Vanguard
Sledgehammer Games
Technical Artist
04
2021
Meta Horizon Worlds
Meta
Technical Artist
05
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
06
2019
Arizona Sunshine: Contagion Z
Nomadic VR
Technical Artist
07
2017
South Park - Fractured But Whole
Ubisoft
Senior Technical Artist
08
2016
Broken Age
Double Fine Productions
Technical Artist
09
2015
Massive Chalice
Double Fine Productions
Technical Artist
10
2014
Costume Quest 2
Double Fine Productions
Technical Artist
11
2013
My Alien Buddy. DLC for Playroom (PS4)
Double Fine Productions
Technical Artist
12
2012
Happy Action Theater
Double Fine Productions
Technical Artist
13
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

TOOLBOX / PLUGIN MANAGER
01[ BETA ]Kinematic Solutions: The Artist-Friendly Maya to Unreal Pipeline
The artist-friendly Maya to Unreal pipeline. A fast, modular workflow with animator-friendly rigs that work out of the box. Used in production on Archangel (UE5).
02[ BETA ]ML Skinning Framework
ML research into auto-skinning. PyTorch MLPs trained on existing skinned assets predict skin weights for new meshes.
03[ BETA ]Rig Authoring Framework
A Modular Non-linear Auto Rigging and Animation System
04[ LOADED ]EZ Rigging
05[ LOADED ]Demo Reel 2014
06[ LOADED ]Demo Reel 2011
07[ LOADED ]Demo Reel 2010
RENDER TARGETS / SELECTED WORK
[ OPEN FOR TRANSMISSION ]
Let's rig
something alive
Rigging, pipeline, and ML for AAA games. 14 years, 13 shipped titles. Currently building Archangel in UE5.



