Adrian Melian

Technical Artist · Animator / rigging · pipeline · ML

featured.project / fabricator_studio.session MAYA 2025 → UE5
The FabricatorStudio toolkit in Maya: modular rig builder, Pose and Anim Studio, Skin IO, Skeleton IO, FBX exporter, and Reggie the AI technical artist.

FabricatorStudio

The artist-friendly Maya to Unreal pipeline. A fast, modular workflow with animator-friendly rigs that work out of the box. In production on Archangel (UE5).

  • Drag-and-drop modular rigging. Build, unbuild, iterate.
  • AutoSkin: production-ready weights in minutes, not days.
  • One-click FBX export wired for Unreal, batch-ready.
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SHIPPED / BUILD LOG

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TOOLBOX / PLUGIN MANAGER

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RENDER TARGETS / SELECTED WORK

Rigging, pipeline, and ML for AAA games. 14 years, 13 shipped titles. Currently building Archangel in UE5.