About

Hi, I'm Adrian Melian. I've spent 14 years as a Technical Artist in AAA games, most recently leading the Tech Art team at Sledgehammer Games. Along the way I've worked with Double Fine, Ubisoft, Camouflaj, and Meta, on games like Broken Age, Modern Warfare III, and South Park: The Fractured But Whole.
FabricatorStudio

FabricatorStudio
Human+AI Studio Toolset
Built for solo developers and small teams. Free, open source, Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.
- Drag-and-drop modular rigging. Build, unbuild, iterate.
- AutoSkin: production-ready weights in minutes, not days.
- One-click FBX export wired for Unreal, batch-ready.
Projects
01
WIP
Michael: the Archangel (Unreal)
Personal Project
Solo developer
02
2023
Call of Duty - MW3
Sledgehammer Games
Lead Technical Artist
03
2021
Call of Duty - Vanguard
Sledgehammer Games
Technical Artist
04
2021
Meta Horizon Worlds
Meta
Technical Artist
05
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
06
2019
Arizona Sunshine: Contagion Z
Nomadic VR
Technical Artist
07
2017
South Park - Fractured But Whole
Ubisoft
Senior Technical Artist
08
2016
Broken Age
Double Fine Productions
Technical Artist
09
2015
Massive Chalice
Double Fine Productions
Technical Artist
10
2014
Costume Quest 2
Double Fine Productions
Technical Artist
11
2013
My Alien Buddy. DLC for Playroom (PS4)
Double Fine Productions
Technical Artist
12
2012
Happy Action Theater
Double Fine Productions
Technical Artist
13
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

02
2023
Call of Duty - MW3
Sledgehammer Games
Lead Technical Artist
03
2021
Call of Duty - Vanguard
Sledgehammer Games
Technical Artist
04
2021
Meta Horizon Worlds
Meta
Technical Artist
05
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
06
2019
Arizona Sunshine: Contagion Z
Nomadic VR
Technical Artist
07
2017
South Park - Fractured But Whole
Ubisoft
Senior Technical Artist
08
2016
Broken Age
Double Fine Productions
Technical Artist
09
2015
Massive Chalice
Double Fine Productions
Technical Artist
10
2014
Costume Quest 2
Double Fine Productions
Technical Artist
11
2013
My Alien Buddy. DLC for Playroom (PS4)
Double Fine Productions
Technical Artist
12
2012
Happy Action Theater
Double Fine Productions
Technical Artist
13
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

Toolbox
01BETAFabricatorStudio
Built for solo developers and small teams. Free, open source, Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.
02BETAML Skinning Framework
ML research into auto-skinning. PyTorch MLPs trained on existing skinned assets predict skin weights for new meshes.
03LOADEDEZ Rigging
04LOADEDDemo Reel 2014
05LOADEDDemo Reel 2011
06LOADEDDemo Reel 2010




