Call of Duty - MW3
Led the Character and Weapons Tech Art teams through a full Call of Duty cycle, scaling the discipline through internal hiring and offshore management.
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Hi, I'm Adrian Melian. I've spent 14 years building the technical backbone of AAA game art teams, and I now architect the pipelines, tools, and teams that ship them. I joined Sledgehammer Games as a Senior Technical Artist on Vanguard and led the Character and Weapons Tech Art teams through Modern Warfare III, and before that I built character and animation pipelines at Camouflaj, Meta, Double Fine, Ubisoft, and NCSoft.
In 2026 I founded FabricatorStudio and shipped a complete Maya to Unreal character pipeline as a public product, documentation and issue tracker included. I lead by owning outcomes: the shipped result, the team that grows around it, and the technical bets that pay off.
Away from the screen I paint, draw from life, and build physical things. See the gallery →

Human+AI Studio Toolset
Built for solo developers and small teams. Free Maya-to-Unreal pipeline tools. Rigging, skinning, animation, export, and more. With an AI Technical Artist built in.
Led the Character and Weapons Tech Art teams through a full Call of Duty cycle, scaling the discipline through internal hiring and offshore management.
Read the full breakdown →The first of two Call of Duty titles shipped at Sledgehammer, and the one where a modular weapons rigging solution went from architecture to team-wide adoption.
Read the full breakdown →A solo Unreal project in development. Every character runs the same rig-binding and export contract the FabricatorStudio toolset ships.
Read the full breakdown →Built the pipeline and 2D flipbook animation tools behind the game's distinctive look, rigging hybrid 2D and 3D characters.
Read the full breakdown →Authored the flipbook animation system behind every character in the game, a 2D-on-3D hybrid built to carry a flagship title on a small team.
Read the full breakdown →
02
WIP
Krazy Kaiju! (Unreal)
Personal Project
Solo developer
03
2019
Arizona Sunshine: Contagion Z
Nomadic VR
Technical Artist
04
2015
Massive Chalice
Double Fine Productions
Technical Artist
05
2014
Costume Quest 2
Double Fine Productions
Technical Artist
06
2013
My Alien Buddy. DLC for Playroom (PS4)
Double Fine Productions
Technical Artist
07
2012
Happy Action Theater
Double Fine Productions
Technical Artist
08
2012
Amnesia Fortnight - 2012
Double Fine Productions
Technical Artist

Technical Director and Technical Art Director positions, and studio engagements through FabricatorStudio. Based in Denver, Colorado.